Tuesday, June 15, 2010

Hunter: The Vigil

The core rule book for Hunter: The Vigil has gathered dust in my bookshelf for about a year now, well in my girlfriends shelf anyway. It would probably still be standing there gathering dust if my Kindle hadn't broken down the day before my vacation.

Hunter: The reckoning had in my opinion many flaws. It made the hunters to much like just another brand of supernatural creature fighting their favorite enemy. In the new version hunters are just normal, with a tidbit of extra juice through some special willpower rules. I like this part. Then they start ranting on about this organization of hunters and that organization. Most of them are not particularly innovation. Each organization had its own special brand of juice. Some has special equipment, others rituals or magic. Which brings us back to the feeling from reckoning that hunters are just another brand of supernatural creature.

If you want to run a game with large organization hunting supernatural creature, this is a book for you. If you just want a game of a small group of hunters doing their very best to survive against the horror of the nights this book doesn't give you a lot of help. Stick with the core rule book for world of darkness and a book or two about monsters and you'll do fine.

The only area where I think this book can be really useful (aside from filling the bookshelf) is if your running a different supernatural game and need some hunter antagonists. In such a game I can see how a big organization of hunters might be both scary and worthwhile for the story.